units now can choose their environment. consider moving to plan.

This commit is contained in:
Master
2020-07-03 00:24:01 -04:00
parent 8b35a88643
commit a5317bfeda
7 changed files with 29 additions and 53 deletions

View File

@@ -161,7 +161,12 @@ int Unit::load_root(Json::Value loader_root)
{ this->group = loader_root.get( "group", errmsg_group ).asString(); } else this->group = grp->gr_name;
if ( loader_root.isMember( "shell" ) )
{ this->shell = loader_root.get( "shell", errmsg ).asString(); } else this->shell = "sh";
{ this->shell = loader_root.get( "shell", errmsg ).asString(); } else this->shell = "/usr/bin/env sh";
if ( loader_root.isMember( "environment") )
{ this->env_vars_file = loader_root.get( "environment", errmsg ).asString(); } else {
throw UnitException("No environment file specified for a unit, and environment files are required for unit definitions.");
}
this->populated = true;
@@ -271,3 +276,13 @@ std::string Unit::get_shell()
if ( ! this->populated ) { throw UnitException("Attempted to access an unpopulated unit."); }
return this->shell;
}
/// Unit::get_env_vars_file - retrieves the file path to use for the unit environment file. This is a file that is
/// sourced by the chosen shell to populate any environment variables.
/// \return the string value of the shell path.
std::string Unit::get_env_vars_file()
{
if ( ! this->populated ) { throw UnitException("Attempted to access an unpopulated unit."); }
return this->env_vars_file;
}